﻿package code
{
	
	// Base class for bullets to be built upon
	public class GenericBullet extends GameObject
	{		
		// Constructs a very basic bullet with a set speed
		public function GenericBullet(spawnX:int, spawnY:int, velX:int, velY:int) 
		{
			super();
			
			this.x = spawnX;
			this.y = spawnY;
			vy = velY;
		}
	}
	
}
